Files
state-management/src/main/java/com/serliunx/statemanagement/machine/StateMachineBuilder.java

283 lines
7.6 KiB
Java

package com.serliunx.statemanagement.machine;
import com.serliunx.statemanagement.machine.handler.StateHandler;
import com.serliunx.statemanagement.machine.handler.StateHandlerWrapper;
import java.util.*;
import java.util.concurrent.Executor;
import java.util.function.Consumer;
/**
* 状态机构建
*
* @author <a href="mailto:serliunx@yeah.net">SerLiunx</a>
* @version 1.0.0
* @since 2024/12/28
*/
public final class StateMachineBuilder<S> {
/**
* 状态管理器
*/
private final List<S> stateList;
/**
* 执行器
*/
private Executor executor;
/**
* 是否异步执行
*/
private Boolean async;
/**
* 状态机类型
*/
private StateMachineType type = StateMachineType.STANDARD;
/**
* 各种事件
*/
private final Map<S, List<StateHandlerWrapper<S>>> entryHandlers = new HashMap<>(64);
private final Map<S, List<StateHandlerWrapper<S>>> leaveHandlers = new HashMap<>(64);
private final Map<String, List<StateHandlerWrapper<S>>> exchangeHandlers = new HashMap<>(64);
private final Map<Object, List<Consumer<StateMachine<S>>>> eventRegistries = new HashMap<>(64);
private StateMachineBuilder(List<S> states) {
this.stateList = states;
}
private StateMachineBuilder(S[] states) {
this(Arrays.asList(states));
}
/**
* 添加交换事件
* <li> 从A状态切换至B状态时触发
*
* @param from 源状态
* @param to 目的状态
* @param handler 处理器
* @param async 是否异步执行
* @param executor 异步执行器, 异步执行时将使用, 不指定时将使用状态机内置的执行器
*/
public StateMachineBuilder<S> exchange(S from, S to, StateHandler<S> handler, Boolean async, Executor executor) {
final String key = from.toString() + "-" + to.toString();
final List<StateHandlerWrapper<S>> stateHandlerWrappers = exchangeHandlers.computeIfAbsent(key,
k -> new ArrayList<>());
stateHandlerWrappers.add(new StateHandlerWrapper<>(handler, executor, async));
return this;
}
/**
* 添加交换事件
* <li> 从A状态切换至B状态时触发
*
* @param from 源状态
* @param to 目的状态
* @param handler 处理器
* @param async 是否异步执行
*/
public StateMachineBuilder<S> exchange(S from, S to, StateHandler<S> handler, Boolean async) {
return exchange(from, to, handler, async, null);
}
/**
* 添加交换事件
* <li> 从A状态切换至B状态时触发
*
* @param from 源状态
* @param to 目的状态
* @param handler 处理器
*/
public StateMachineBuilder<S> exchange(S from, S to, StateHandler<S> handler) {
return exchange(from, to, handler, null);
}
/**
* 添加离开事件
* <li> 从指定状态切换到别的状态时执行的逻辑
*
* @param state 状态
* @param handler 处理逻辑
* @param async 是否异步执行
* @param executor 异步执行器, 异步执行时将使用, 不指定时将使用状态机内置的执行器
*/
public StateMachineBuilder<S> whenLeave(S state, StateHandler<S> handler, Boolean async, Executor executor) {
final List<StateHandlerWrapper<S>> stateHandlerWrappers = leaveHandlers.computeIfAbsent(state,
k -> new ArrayList<>());
stateHandlerWrappers.add(new StateHandlerWrapper<>(handler, executor, async));
return this;
}
/**
* 添加离开事件
* <li> 从指定状态切换到别的状态时执行的逻辑
*
* @param state 状态
* @param handler 处理逻辑
* @param async 是否异步执行
*/
public StateMachineBuilder<S> whenLeave(S state, StateHandler<S> handler, Boolean async) {
return whenLeave(state, handler, async, null);
}
/**
* 添加离开事件
* <li> 从指定状态切换到别的状态时执行的逻辑
*
* @param state 状态
* @param handler 处理逻辑
*/
public StateMachineBuilder<S> whenLeave(S state, StateHandler<S> handler) {
return whenLeave(state, handler, null);
}
/**
* 添加进入事件
* <li> 切换到了指定状态时执行的逻辑
*
* @param state 状态
* @param handler 处理逻辑
* @param async 是否异步执行
* @param executor 异步执行器, 异步执行时将使用, 不指定时将使用状态机内置的执行器
*/
public StateMachineBuilder<S> whenEntry(S state, StateHandler<S> handler, Boolean async, Executor executor) {
final List<StateHandlerWrapper<S>> stateHandlerWrappers = entryHandlers.computeIfAbsent(state,
k -> new ArrayList<>());
stateHandlerWrappers.add(new StateHandlerWrapper<>(handler, executor, async));
return this;
}
/**
* 添加进入事件
* <li> 切换到了指定状态时执行的逻辑
*
* @param state 状态
* @param handler 处理逻辑
* @param async 是否异步执行
*/
public StateMachineBuilder<S> whenEntry(S state, StateHandler<S> handler, Boolean async) {
return whenEntry(state, handler, async, null);
}
/**
* 添加进入事件
* <li> 切换到了指定状态时执行的逻辑
*
* @param state 状态
* @param handler 处理逻辑
*/
public StateMachineBuilder<S> whenEntry(S state, StateHandler<S> handler) {
return whenEntry(state, handler, null);
}
/**
* 注册当前状态机感兴趣的事件
*
* @param event 事件
* @param logic 切换逻辑
*/
public StateMachineBuilder<S> whenHappened(Object event, Consumer<StateMachine<S>> logic) {
List<Consumer<StateMachine<S>>> consumers = eventRegistries.computeIfAbsent(event, k -> new ArrayList<>());
consumers.add(logic);
return this;
}
/**
* 指定状态机的执行器
* <p>
* 优先级低于添加事件时指定的执行器
*
* @param executor 执行器
*/
public StateMachineBuilder<S> executor(Executor executor) {
this.executor = executor;
return this;
}
/**
* 定义状态机是否异步执行
*
* @param async 是否异步执行
*/
public StateMachineBuilder<S> async(Boolean async) {
this.async = async;
return this;
}
/**
* 定义状态机为异步执行
*/
public StateMachineBuilder<S> async() {
return async(true);
}
/**
* 指定状态机的类型
* <li> 状态机并发与否并不影响事件的执行逻辑
*
* @param type 类型
*/
public StateMachineBuilder<S> type(StateMachineType type) {
if (type == null) {
throw new NullPointerException();
}
this.type = type;
return this;
}
/**
* 指定状态机的类型为标准型
* <li> 状态机并发与否并不影响事件的执行逻辑
*/
public StateMachineBuilder<S> standard() {
return type(StateMachineType.STANDARD);
}
/**
* 指定状态机的类型为并发型
* <li> 状态机并发与否并不影响事件的执行逻辑
*/
public StateMachineBuilder<S> concurrent() {
return type(StateMachineType.CONCURRENT);
}
/**
* 构建
*/
@SuppressWarnings("unchecked")
public <M extends StateMachine<S>> M build() {
if (type == null) {
throw new NullPointerException();
}
if (type.equals(StateMachineType.STANDARD)) {
return (M)new StandardStateMachine<>(stateList, entryHandlers,
leaveHandlers, exchangeHandlers, eventRegistries, executor, async);
} else if (type.equals(StateMachineType.CONCURRENT)) {
return (M)new DefaultConcurrentStateMachine<>(stateList, entryHandlers,
leaveHandlers, exchangeHandlers, eventRegistries, executor, async);
}
throw new IllegalArgumentException("未知的状态机类型: " + type);
}
/**
* 状态机构建器
*
* @param states 状态集合
* @return 状态机构建器实例
*/
public static <S> StateMachineBuilder<S> from(S[] states) {
return new StateMachineBuilder<>(states);
}
/**
* 状态机构建器
*
* @param states 状态集合
* @return 状态机构建器实例
*/
public static <S> StateMachineBuilder<S> from(List<S> states) {
return new StateMachineBuilder<>(states);
}
}