init: 仓库初始化.

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2024-12-28 21:57:03 +08:00
commit 682266b591
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package com.serliunx.statemanagement.exception;
/**
* @author <a href="mailto:serliunx@yeah.net">SerLiunx</a>
* @version 1.0.0
* @since 2024/12/28
*/
public class StateException extends RuntimeException {
public StateException() {
}
public StateException(String message) {
super(message);
}
public StateException(String message, Throwable cause) {
super(message, cause);
}
public StateException(Throwable cause) {
super(cause);
}
public StateException(String message, Throwable cause, boolean enableSuppression, boolean writableStackTrace) {
super(message, cause, enableSuppression, writableStackTrace);
}
}

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package com.serliunx.statemanagement.machine;
import com.serliunx.statemanagement.machine.handler.StateHandler;
import com.serliunx.statemanagement.machine.handler.StateHandlerProcessParams;
import com.serliunx.statemanagement.machine.handler.StateHandlerWrapper;
import com.serliunx.statemanagement.manager.AbstractStateManager;
import java.util.List;
import java.util.Map;
import java.util.concurrent.Executor;
/**
* 状态机的标准实现
*
* @author <a href="mailto:serliunx@yeah.net">SerLiunx</a>
* @version 1.0.0
* @since 2024/12/28
*/
public class StandardStateMachine<S> extends AbstractStateManager<S> implements StateMachine<S> {
/**
* 进入事件集合
*/
private final Map<S, List<StateHandlerWrapper<S>>> entryHandlers;
/**
* 离开事件集合
*/
private final Map<S, List<StateHandlerWrapper<S>>> leaveHandlers;
/**
* 交换事件集合
*/
private final Map<String, List<StateHandlerWrapper<S>>> exchangeHandlers;
/**
* 异步执行器
*/
private final Executor executor;
/**
* 是否异步执行
* <p>
* 当具体的执行器没有指定是否异步时, 将根据该值决定是否异步执行.
*/
private final Boolean async;
/**
* 默认的构造函数
*
* @param entryHandlers 进入事件处理器集合
* @param leaveHandlers 离开事件处理器集合
* @param exchangeHandlers 交换事件处理器集合
* @param executor 异步执行器
* @param async 是否异步执行
*/
StandardStateMachine(List<S> stateList,
Map<S, List<StateHandlerWrapper<S>>> entryHandlers,
Map<S, List<StateHandlerWrapper<S>>> leaveHandlers,
Map<String, List<StateHandlerWrapper<S>>> exchangeHandlers,
Executor executor,
Boolean async
) {
super(stateList);
this.entryHandlers = entryHandlers;
this.leaveHandlers = leaveHandlers;
this.exchangeHandlers = exchangeHandlers;
this.executor = executor;
this.async = async;
}
@Override
public S switchPrevAndGet() {
try {
writeLock.lock();
S oldState = get();
prev();
S newState = get();
invokeHandlers(oldState, newState);
return newState;
} finally {
writeLock.unlock();
}
}
@Override
public S getAndSwitchPrev() {
try {
writeLock.lock();
S oldState = get();
prev();
S newState = get();
invokeHandlers(oldState, newState);
return oldState;
} finally {
writeLock.unlock();
}
}
@Override
public void switchPrev() {
try {
writeLock.lock();
S oldState = get();
prev();
S newState = get();
invokeHandlers(oldState, newState);
} finally {
writeLock.unlock();
}
}
@Override
public S switchNextAndGet() {
try {
writeLock.lock();
S oldState = get();
next();
S newState = get();
invokeHandlers(oldState, newState);
return newState;
} finally {
writeLock.unlock();
}
}
@Override
public S getAndSwitchNext() {
try {
writeLock.lock();
S oldState = get();
next();
S newState = get();
invokeHandlers(oldState, newState);
return oldState;
} finally {
writeLock.unlock();
}
}
@Override
public void switchNext() {
try {
writeLock.lock();
S oldState = get();
next();
S newState = get();
invokeHandlers(oldState, newState);
} finally {
writeLock.unlock();
}
}
@Override
public boolean switchTo(S state) {
try {
writeLock.lock();
S oldState = get();
boolean result = super.switchTo(state);
if (result) {
S newState = get();
invokeHandlers(oldState, newState);
}
return result;
} finally {
writeLock.unlock();
}
}
@Override
public void reset() {
try {
writeLock.lock();
S oldState = get();
super.reset();
S newState = get();
invokeHandlers(oldState, newState);
} finally {
writeLock.unlock();
}
}
/**
* 触发处理器
*
* @param from 源状态
* @param to 目的状态
*/
private void invokeHandlers(S from, S to) {
// 触发离开处理器
doInvokeHandlers(leaveHandlers.get(from), from, to);
// 触发进入处理器
doInvokeHandlers(entryHandlers.get(to), from, to);
// 触发交换处理器
final String key = from.toString() + "-" + to.toString();
doInvokeHandlers(exchangeHandlers.get(key), from, to);
}
/**
* 触发
*/
private void doInvokeHandlers(List<StateHandlerWrapper<S>> handlerWrappers, S from, S to) {
if (handlerWrappers == null) {
return;
}
// 全局的异步状态
final boolean isGlobalAsync = async != null && async;
handlerWrappers.forEach(hw -> {
final StateHandler<S> stateHandler;
if (hw == null ||
(stateHandler = hw.getStateHandler()) == null) {
return;
}
final Executor executorToRun = hw.getExecutor() == null ? executor : hw.getExecutor();
final boolean runInAsync = hw.getAsync() == null ? isGlobalAsync : hw.getAsync();
final StateHandlerProcessParams<S> params = new StateHandlerProcessParams<>(from, to, null);
if (runInAsync) {
if (executorToRun == null) {
throw new NullPointerException();
}
executorToRun.execute(() -> stateHandler.handle(params));
} else {
stateHandler.handle(params);
}
});
}
}

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package com.serliunx.statemanagement.machine;
import com.serliunx.statemanagement.manager.BidirectionalStateManager;
/**
* 状态机定义
* <p>
* 基于双向的状态管理器扩展 {@link BidirectionalStateManager}, 切换逻辑依赖于内置的状态管理器;
* 同时可以多种监听事件, 包括:
* <li> 切换至指定状态时触发 (进入事件)
* <li> 切出指定状态时触发 (离开事件)
* <li> 从A切换到B状态时触发 (交换事件)
* <p>
* 推荐使用{@link StateMachineBuilder} 来构建状态机.
*
* @author <a href="mailto:serliunx@yeah.net">SerLiunx</a>
* @version 1.0.0
* @since 2024/12/28
* @see StateMachineBuilder
* @see BidirectionalStateManager
* @see com.serliunx.statemanagement.manager.StateManager
*/
public interface StateMachine<S> extends BidirectionalStateManager<S> {
}

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package com.serliunx.statemanagement.machine;
import com.serliunx.statemanagement.machine.handler.StateHandler;
import com.serliunx.statemanagement.machine.handler.StateHandlerWrapper;
import com.serliunx.statemanagement.manager.BidirectionalStateManager;
import java.util.*;
import java.util.concurrent.Executor;
/**
* 状态机构建
*
* @author <a href="mailto:serliunx@yeah.net">SerLiunx</a>
* @version 1.0.0
* @since 2024/12/28
*/
public final class StateMachineBuilder<S> {
/**
* 状态管理器
*/
private List<S> stateList;
/**
* 执行器
*/
private Executor executor;
/**
* 是否异步执行
*/
private Boolean async;
/**
* 各种事件
*/
private final Map<S, List<StateHandlerWrapper<S>>> entryHandlers = new HashMap<>(64);
private final Map<S, List<StateHandlerWrapper<S>>> leaveHandlers = new HashMap<>(64);
private final Map<String, List<StateHandlerWrapper<S>>> exchangeHandlers = new HashMap<>(64);
// private-ctor
private StateMachineBuilder() {}
/**
* 添加交换事件
* <li> 从A状态切换至B状态时触发
*
* @param from 源状态
* @param to 目的状态
* @param handler 处理器
* @param async 是否异步执行
* @param executor 异步执行器, 异步执行时将使用, 不指定时将使用状态机内置的执行器
*/
public StateMachineBuilder<S> exchange(S from, S to, StateHandler<S> handler, Boolean async, Executor executor) {
final String key = from.toString() + "-" + to.toString();
final List<StateHandlerWrapper<S>> stateHandlerWrappers = exchangeHandlers.computeIfAbsent(key,
k -> new ArrayList<>());
stateHandlerWrappers.add(new StateHandlerWrapper<>(handler, executor, async));
return this;
}
/**
* 添加交换事件
* <li> 从A状态切换至B状态时触发
*
* @param from 源状态
* @param to 目的状态
* @param handler 处理器
* @param async 是否异步执行
*/
public StateMachineBuilder<S> exchange(S from, S to, StateHandler<S> handler, Boolean async) {
return exchange(from, to, handler, async, null);
}
/**
* 添加交换事件
* <li> 从A状态切换至B状态时触发
*
* @param from 源状态
* @param to 目的状态
* @param handler 处理器
*/
public StateMachineBuilder<S> exchange(S from, S to, StateHandler<S> handler) {
return exchange(from, to, handler, null);
}
/**
* 添加离开事件
* <li> 从指定状态切换到别的状态时执行的逻辑
*
* @param state 状态
* @param handler 处理逻辑
* @param async 是否异步执行
* @param executor 异步执行器, 异步执行时将使用, 不指定时将使用状态机内置的执行器
*/
public StateMachineBuilder<S> whenLeave(S state, StateHandler<S> handler, Boolean async, Executor executor) {
final List<StateHandlerWrapper<S>> stateHandlerWrappers = leaveHandlers.computeIfAbsent(state,
k -> new ArrayList<>());
stateHandlerWrappers.add(new StateHandlerWrapper<>(handler, executor, async));
return this;
}
/**
* 添加离开事件
* <li> 从指定状态切换到别的状态时执行的逻辑
*
* @param state 状态
* @param handler 处理逻辑
* @param async 是否异步执行
*/
public StateMachineBuilder<S> whenLeave(S state, StateHandler<S> handler, Boolean async) {
return whenLeave(state, handler, async, null);
}
/**
* 添加离开事件
* <li> 从指定状态切换到别的状态时执行的逻辑
*
* @param state 状态
* @param handler 处理逻辑
*/
public StateMachineBuilder<S> whenLeave(S state, StateHandler<S> handler) {
return whenLeave(state, handler, null);
}
/**
* 添加进入事件
* <li> 切换到了指定状态时执行的逻辑
*
* @param state 状态
* @param handler 处理逻辑
* @param async 是否异步执行
* @param executor 异步执行器, 异步执行时将使用, 不指定时将使用状态机内置的执行器
*/
public StateMachineBuilder<S> whenEntry(S state, StateHandler<S> handler, Boolean async, Executor executor) {
final List<StateHandlerWrapper<S>> stateHandlerWrappers = entryHandlers.computeIfAbsent(state,
k -> new ArrayList<>());
stateHandlerWrappers.add(new StateHandlerWrapper<>(handler, executor, async));
return this;
}
/**
* 添加进入事件
* <li> 切换到了指定状态时执行的逻辑
*
* @param state 状态
* @param handler 处理逻辑
* @param async 是否异步执行
*/
public StateMachineBuilder<S> whenEntry(S state, StateHandler<S> handler, Boolean async) {
return whenEntry(state, handler, async, null);
}
/**
* 添加进入事件
* <li> 切换到了指定状态时执行的逻辑
*
* @param state 状态
* @param handler 处理逻辑
*/
public StateMachineBuilder<S> whenEntry(S state, StateHandler<S> handler) {
return whenEntry(state, handler, null);
}
/**
* 指定状态机的执行器
* <p>
* 优先级低于添加事件时指定的执行器
*
* @param executor 执行器
*/
public StateMachineBuilder<S> executor(Executor executor) {
this.executor = executor;
return this;
}
/**
* 定义状态机是否异步执行
*
* @param async 是否异步执行
*/
public StateMachineBuilder<S> async(Boolean async) {
this.async = async;
return this;
}
/**
* 定义状态机为异步执行
*/
public StateMachineBuilder<S> async() {
return async(true);
}
/**
* 设置状态列表
*/
public StateMachineBuilder<S> states(S[] states) {
return states(Arrays.asList(states));
}
/**
* 设置状态列表
*/
public StateMachineBuilder<S> states(List<S> states) {
stateList = states;
return this;
}
/**
* 构建
*/
@SuppressWarnings("unchecked")
public <M extends StateMachine<S>> M build() {
return (M) new StandardStateMachine<>(stateList, entryHandlers,
leaveHandlers, exchangeHandlers, executor, async);
}
/**
* 状态机构建器
*
* @param stateClass 状态类
* @return 状态机构建器实例
* @param <S> 状态类参数
*/
@SuppressWarnings("all")
public static <S> StateMachineBuilder<S> from(Class<? extends S> stateClass) {
return new StateMachineBuilder<>();
}
}

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package com.serliunx.statemanagement.machine.handler;
/**
* 状态处理器
* <p>
* 定义状态进入、离开及切换时执行的逻辑
*
* @author <a href="mailto:serliunx@yeah.net">SerLiunx</a>
* @version 1.0.0
* @since 2024/12/28
*/
@FunctionalInterface
public interface StateHandler<S> {
/**
* 处理
*
* @param params 参数
*/
void handle(StateHandlerProcessParams<S> params);
}

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package com.serliunx.statemanagement.machine.handler;
import com.serliunx.statemanagement.manager.BidirectionalStateManager;
/**
* 状态处理器入参
* <p>
* 用于状态机处理事件
*
* @author <a href="mailto:serliunx@yeah.net">SerLiunx</a>
* @version 1.0.0
* @since 2024/12/28
*/
@SuppressWarnings("all")
public final class StateHandlerProcessParams<S> {
/**
* 源状态
*/
private final S from;
/**
* 目标状态
*/
private final S to;
/**
* 附加参数
*/
private final Object attach;
/**
* @param from 原状态
* @param to 目标状态
* @param attach 附加参数
* @param bidirectionalStateManager 状态机内置的状态管理器
*/
public StateHandlerProcessParams(S from, S to, Object attach) {
this.from = from;
this.to = to;
this.attach = attach;
}
public S getFrom() {
return from;
}
public S getTo() {
return to;
}
public Object getAttach() {
return attach;
}
}

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package com.serliunx.statemanagement.machine.handler;
/**
* @author <a href="mailto:serliunx@yeah.net">SerLiunx</a>
* @version 1.0.0
* @since 2024/12/28
*/
public class StateHandlerRegistry {
}

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package com.serliunx.statemanagement.machine.handler;
import java.util.concurrent.Executor;
/**
* 处理器封装
* <p>
* 用于添加处理器时设置处理器的行为
*
* @author <a href="mailto:serliunx@yeah.net">SerLiunx</a>
* @version 1.0.0
* @since 2024/12/28
*/
@SuppressWarnings("all")
public final class StateHandlerWrapper<S> {
/**
* 状态处理器
*/
private final StateHandler<S> stateHandler;
/**
* 执行器
* <li> 用于异步执行处理逻辑
*/
private final Executor executor;
/**
* 是否异步执行
*/
private final Boolean async;
/**
* @param stateHandler 状态处理器
* @param executor 执行器
* @param async 是否异步执行
*/
public StateHandlerWrapper(StateHandler<S> stateHandler, Executor executor, Boolean async) {
this.stateHandler = stateHandler;
this.executor = executor;
this.async = async;
}
public StateHandler<S> getStateHandler() {
return stateHandler;
}
public Executor getExecutor() {
return executor;
}
public Boolean getAsync() {
return async;
}
}

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package com.serliunx.statemanagement.manager;
import java.util.Arrays;
import java.util.List;
import java.util.concurrent.locks.ReentrantReadWriteLock;
/**
* 状态管理器的抽象实现
* <p>
* 提供了最基本功能的实现以及部分供子类使用的参数,如:锁、当前状态的序号等.
*
* @author <a href="mailto:serliunx@yeah.net">SerLiunx</a>
* @version 1.0.0
* @since 2024/12/28
*/
public abstract class AbstractStateManager<S> implements StateManager<S> {
/**
* 状态列表
*/
private final List<S> stateList;
/**
* 当前状态的序号
* <p> 请保证仅在有写锁的情况下去修改
*/
private volatile int index;
/**
* 锁
*/
private final ReentrantReadWriteLock lock = new ReentrantReadWriteLock();
/**
* 读锁
*/
protected final ReentrantReadWriteLock.ReadLock readLock = lock.readLock();
/**
* 写锁
*/
protected final ReentrantReadWriteLock.WriteLock writeLock = lock.writeLock();
/**
* @param stateList 状态列表
*/
public AbstractStateManager(List<S> stateList) {
this.stateList = stateList;
index = 0;
}
/**
* @param states 状态数组
*/
public AbstractStateManager(S[] states) {
this(Arrays.asList(states));
}
/**
* 保留空构造器
*/
public AbstractStateManager() {
this((List<S>) null);
}
@Override
public S current() {
try {
readLock.lock();
return get();
} finally {
readLock.unlock();
}
}
@Override
public boolean switchTo(S state) {
int i = indexOf(state);
if (i == -1) {
return false;
}
try {
writeLock.lock();
index = i;
} finally {
writeLock.unlock();
}
return true;
}
@Override
public void reset() {
try {
writeLock.lock();
index = getDefault();
} finally {
writeLock.unlock();
}
}
/**
* 将序号移动至下一个
* <li> 自动归零
* <li> 仅在持有写锁的情况下访问
*/
@SuppressWarnings("all")
protected void next() {
if (++index >= stateList.size())
index = 0;
}
/**
* 将序号移动至上一个
* <li> 自动归零
* <li> 仅在持有写锁的情况下访问
*/
@SuppressWarnings("all")
protected void prev() {
if (--index < 0)
index = 0;
}
/**
* 获取当前状态
* <p>
* 类及子类访问当前状态时不允许使用{@link #current()},因为会造成死锁
*
* <li> 仅在持有锁的情况下访问
*
* @return 当前状态
*/
protected S get() {
return stateList.get(index);
}
/**
* 获取指定状态在状态列表中的序号
*
* @param state 状态
* @return 序号 {@link List#indexOf(Object)}
*/
protected int indexOf(S state) {
return stateList.indexOf(state);
}
/**
* 判断当前状态是否为状态列表中的最后一个
*
* @return 是最后一个时返回真, 否则返回假.
*/
protected boolean isLast() {
return index == stateList.size() - 1;
}
/**
* 判断当前状态是否为状态列表中的第一个
*
* @return 是第一个时返回真, 否则返回假.
*/
protected boolean isFirst() {
return index == getDefault();
}
/**
* 获取当前状态的序号
*
* @return 当前状态序号
*/
protected int currentIndex() {
return index;
}
/**
* 更新当前状态的序号
*/
protected void updateCurrentIndex(int newIndex) {
index = newIndex;
}
/**
* 状态序号默认值(等同于默认状态)
*/
protected int getDefault() {
return 0;
}
}

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package com.serliunx.statemanagement.manager;
/**
* 双向流转的状态管理器
* <p>
* 基于单向流转的状态管理器{@link UnidirectionalStateManager} 实现, 在其基础上允许了反方向切换状态
*
* @author <a href="mailto:serliunx@yeah.net">SerLiunx</a>
* @version 1.0.0
* @since 2024/12/28
*/
public interface BidirectionalStateManager<S> extends UnidirectionalStateManager<S> {
/**
* 切换至上一个状态并返回切换后的状态
*
* @return 切换后的状态
*/
S switchPrevAndGet();
/**
* 获取当前状态并切换至上一个状态
*
* @return 切换前的状态
*/
S getAndSwitchPrev();
/**
* 切换至上一个状态
*/
void switchPrev();
}

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package com.serliunx.statemanagement.manager;
import java.util.List;
/**
* 双向流转的状态管理器的默认实现
*
* @author <a href="mailto:serliunx@yeah.net">SerLiunx</a>
* @version 1.0.0
* @since 2024/12/28
*/
public class DefaultBidirectionalStateManager<S> extends DefaultUnidirectionalStateManager<S>
implements BidirectionalStateManager<S> {
/**
* @param stateList 状态列表
*/
public DefaultBidirectionalStateManager(List<S> stateList) {
super(stateList);
}
/**
* @param states 状态数组
*/
public DefaultBidirectionalStateManager(S[] states) {
super(states);
}
@Override
public S switchPrevAndGet() {
try {
writeLock.lock();
prev();
return get();
} finally {
writeLock.unlock();
}
}
@Override
public S getAndSwitchPrev() {
try {
writeLock.lock();
S current = get();
prev();
return current;
} finally {
writeLock.unlock();
}
}
@Override
public void switchPrev() {
try {
writeLock.lock();
prev();
} finally {
writeLock.unlock();
}
}
@Override
public boolean switchTo(S state) {
return defaultSwitchTo(state);
}
}

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package com.serliunx.statemanagement.manager;
import java.util.List;
/**
* 单向流转的状态管理器的默认实现
*
* @author <a href="mailto:serliunx@yeah.net">SerLiunx</a>
* @version 1.0.0
* @since 2024/12/28
*/
public class DefaultUnidirectionalStateManager<S> extends AbstractStateManager<S>
implements UnidirectionalStateManager<S> {
/**
* @param stateList 状态列表
*/
public DefaultUnidirectionalStateManager(List<S> stateList) {
super(stateList);
}
/**
* @param states 状态数组
*/
public DefaultUnidirectionalStateManager(S[] states) {
super(states);
}
@Override
public S switchNextAndGet() {
try {
writeLock.lock();
next();
return get();
} finally {
writeLock.unlock();
}
}
@Override
public S getAndSwitchNext() {
try {
writeLock.lock();
S current = get();
next();
return current;
} finally {
writeLock.unlock();
}
}
@Override
public void switchNext() {
try {
writeLock.lock();
next();
} finally {
writeLock.unlock();
}
}
@Override
public boolean switchTo(S state) {
try {
writeLock.lock();
final int i;
if ((i = indexOf(state)) == -1 ||
(!isLast() && i < currentIndex()) ||
(isLast() && i != getDefault())) {
return false;
}
updateCurrentIndex(i);
} finally {
writeLock.unlock();
}
return true;
}
/**
* 保留默认的切换方式供子类使用
*/
protected boolean defaultSwitchTo(S state) {
return super.switchTo(state);
}
}

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package com.serliunx.statemanagement.manager;
import java.util.List;
/**
* 最简单的状态管理器实现
*
* @author <a href="mailto:serliunx@yeah.net">SerLiunx</a>
* @version 1.0.0
* @since 2024/12/28
*/
public final class StandardStateManager<S> extends AbstractStateManager<S> {
/**
* @param stateList 状态列表
*/
public StandardStateManager(List<S> stateList) {
super(stateList);
}
/**
* @param states 状态数组
*/
public StandardStateManager(S[] states) {
super(states);
}
}

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package com.serliunx.statemanagement.manager;
import java.util.concurrent.locks.ReentrantReadWriteLock;
/**
* 状态管理器
* <p>
* 将状态集合按照一定的逻辑流转
*
* @author <a href="mailto:serliunx@yeah.net">SerLiunx</a>
* @version 1.0.0
* @since 2024/12/28
*/
public interface StateManager<S> {
/**
* 获取当前状态
*
* @return 当前最新状态
*/
S current();
/**
* 切换到指定状态
*
* @param state 新的状态
* @return 切换成功返回真, 否则返回假
*/
boolean switchTo(S state);
/**
* 重置回默认状态, 一般为状态集合中的第一个
*/
void reset();
}

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package com.serliunx.statemanagement.manager;
/**
* 单向流转的状态管理器
* <p>
* 其基本逻辑等同于 {@link StateManager}, 但存在以下不同:
* <li> 状态只能单方向流动(最后一个状态允许切换至第一个状态), 如果有A, B, C, D 四种状态则存在以下几种情况:
* <p>
* <p>
* <li> A -> B 允许直接切换, A -> C 允许直接切换, C -> D 允许直接切换 等等..
* <li> B -> A 不允许切换, C -> A 不允许切换, D -> C 不允许切换 等等..
* <li> 特例: D -> A 是允许的, 因为D是最后一个状态, 故可以切换至第一个状态.
* <p>
* 即状态的切换只允许一个方向,不允许向前流动,除非到达最后一个状态!
*
* @author <a href="mailto:serliunx@yeah.net">SerLiunx</a>
* @version 1.0.0
* @since 2024/12/28
*/
public interface UnidirectionalStateManager<S> extends StateManager<S> {
/**
* 切换至下一个状态并返回切换后的状态
*
* @return 切换后的状态
*/
S switchNextAndGet();
/**
* 返回并切换至下一个状态
*
* @return 切换前的状态
*/
S getAndSwitchNext();
/**
* 切换至下一个状态
*/
void switchNext();
}

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package com.serliunx.statemanagement.support;
/**
* @author <a href="mailto:serliunx@yeah.net">SerLiunx</a>
* @version 1.0.0
* @since 2024/12/28
*/
public final class ExecutorUtils {
private ExecutorUtils() {throw new UnsupportedOperationException();}
}

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package com.serliunx.statemanagement;
import com.serliunx.statemanagement.machine.StateMachine;
import com.serliunx.statemanagement.machine.StateMachineBuilder;
import com.serliunx.statemanagement.support.PrinterState;
import lombok.extern.slf4j.Slf4j;
import org.junit.Test;
import java.util.concurrent.Executors;
/**
* 状态机测试
*
* @author <a href="mailto:serliunx@yeah.net">SerLiunx</a>
* @version 1.0.0
* @since 2024/12/28
*/
@Slf4j
public class MachineTest {
@Test
public void testStandardStateMachine() {
StateMachine<PrinterState> stateMachine = StateMachineBuilder.from(PrinterState.class)
.async(false)
.whenLeave(PrinterState.PRINTING, h -> {
System.out.println(Thread.currentThread().getName() + ": leave PRINTING");
})
.states(PrinterState.values())
.executor(Executors.newFixedThreadPool(16))
.whenEntry(PrinterState.SCANNING, h -> {
System.out.println(Thread.currentThread().getName() + ": " + h.getFrom() + " >>> " + h.getTo());
}, false)
.whenEntry(PrinterState.PRINTING, h -> {
System.out.println(Thread.currentThread().getName() + ": " + h.getFrom() + " >>> " + h.getTo());
}, false, Executors.newFixedThreadPool(1))
.exchange(PrinterState.STOPPED, PrinterState.IDLE, h -> {
System.out.println(Thread.currentThread().getName() + ": " + h.getFrom() + " >>> " + h.getTo());
})
.build();
}
}

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package com.serliunx.statemanagement;
import lombok.extern.slf4j.Slf4j;
import org.junit.Test;
/**
* 状态管理器测试
*
* @author <a href="mailto:serliunx@yeah.net">SerLiunx</a>
* @version 1.0.0
* @since 2024/12/28
*/
@Slf4j
public class ManagerTest {
@Test
public void testUnidirectionalStateManager() {
}
}

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package com.serliunx.statemanagement.support;
/**
* @author <a href="mailto:serliunx@yeah.net">SerLiunx</a>
* @version 1.0.0
* @since 2024/12/28
*/
public enum PrinterState {
IDLE,
SCANNING,
PRINTING,
STOPPING,
STOPPED
}